# Thrixel API Documentation A flat index of every page in the Thrixel API docs. Each entry: title, URL, and a one-line description. - [Architect](https://docs.thrixel.com/architect): Create an editable, multi-part 3D model from a text prompt or reference images. - [Auto-fix](https://docs.thrixel.com/autofix): Run an automatic refinement pass on a completed Architect or Auto-fix result. - [Detailer & Texture](https://docs.thrixel.com/detailer): Detailer + texture endpoints — high-resolution mesh refinement and retexturing. - [Download](https://docs.thrixel.com/download): Unified download endpoint and async format conversion. - [Edit](https://docs.thrixel.com/edit): Apply a natural-language edit to an existing model, optionally scoped to specific parts. - [Getting Started](https://docs.thrixel.com/getting-started): Generate, refine, and export 3D models programmatically through the Thrixel API. - [Goal to Game](https://docs.thrixel.com/goal-to-game): Install the Thrixel plugin in Claude Code, or wire the skill and MCP server into Codex or Gemini CLI. - [Image Hub](https://docs.thrixel.com/imagehub): Generate reference images from text, then reuse them to create 3D models. - [Thrixel API](https://docs.thrixel.com/): Generate, refine, and export 3D models programmatically. - [MCP Server](https://docs.thrixel.com/mcp): The agent-native way into Thrixel, for Claude Code, Codex, and Cursor. - [Projects & Sources](https://docs.thrixel.com/organize): Projects CRUD and submission management PATCH endpoints. - [Job Status](https://docs.thrixel.com/progress): Polling, streaming, and listing submissions. - [Writing Prompts](https://docs.thrixel.com/prompts): How to write prompts that produce predictable results — good and bad examples, beginner-friendly recipes, and material vocabulary. - [Remesh](https://docs.thrixel.com/remesh): Re-decimate a mesh to a new triangle count without regenerating the texture. - [Sculptor](https://docs.thrixel.com/sculptor): Create a dense, organic 3D mesh from a single image or text prompt. - [Upload a mesh](https://docs.thrixel.com/upload): Bring your own GLB into Thrixel to run Auto-fix, Edit, or Detailer on it.