Thrixel API

Thrixel API

Generate, refine, and export 3D models programmatically.

The Thrixel API turns text prompts and reference images into production-ready 3D models through a simple REST API. You submit a request, poll (or stream) until it's ready, then download the result in GLB, FBX, OBJ, STL, or USDZ.

Where to start

  • Getting Started: base URL, authentication, rate limits, and a quickstart.
  • MCP Server: drive all of this from Claude Code, Codex, or Gemini.

Generate 3D: pick the engine that fits your object:

  • Auto - let Thrixel pick Architect or Sculptor for your prompt.
  • Architect: editable, multi-part models (hard-surface, props, structured objects).
  • Sculptor: dense, organic meshes (characters, creatures, photoreal forms).
  • Upload a mesh: bring your own GLB into the pipeline.
  • Image Hub: generate 2D reference images, then feed them to either engine.

Refine: improve any result:

  • Edit: natural-language edits, optionally scoped to specific parts.
  • Detailer & Texture: high-resolution detailing and texture generate/rebake.
  • Remesh: re-decimate to a new triangle count.

Operate & guides:

  • Writing Prompts: what works and what doesn't, for users with no 3D background.
  • Job Status: polling, streaming (SSE), and submission listing.
  • Download: get the model out in GLB, FBX, OBJ, STL, or USDZ.
  • Projects & Sources: group submissions, attach style references, rename/archive/pin.

Base URL

https://api.thrixel.com/api/v1

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